Then you can choose the x, y, z ranged that will be visible. The position of the eye visualizing the scene may be changed by specifying a plan equation (normal to the vision direction). You may also easily change the view point outside of the cfg configuration window either with the mouse (push outside of the parallelepipedium, drag the mouse and release it at your option) or with the x,X, y,Y, z,Z keys to rotate around the x, y or z axis.
By hitting the r key or by selecting
M->3-d->Animation rotation
,
you can get a visualization animation by rotation around the
origin. By default, it will rotate the viewpoint around the z axis
but this is configurable from the cfg
button, you can configure
Anim
: what will be animated, viewpoint if bit8 is 1,
spot number 7 to 0 if bit 7 to 0 are set to 1. For example, 255 will
move all spots leaving the viewpoint unchanged.
t
: interval between 2 redrawing
n
: number of steps for a round trip
x
, y
, z
: coordinates of the axis
d
: normally 0, may be non 0 if you want also to move the
number of image of a programmed animation
gl_rotation_axis=[x,y,z]
x,y,z
are the coordinates of the axis of rotation.
Do not confuse visualization animation with programmed animation
obtained by instructions like animate, animate3d, animation
.